Vray 2.2 For 3ds Max 2010.rar
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Vray 2.2: A Complete Rendering Solution for 3ds Max 2010
Vray 2.2 is a powerful rendering engine that combines the flexibility and speed of interactive rendering with the quality and accuracy of ray tracing. Vray 2.2 is compatible with 3ds Max 2010, a popular 3D modeling and animation software that allows you to create stunning visuals for games, movies, and more.
In this article, we will introduce some of the new features and improvements of Vray 2.2 for 3ds Max 2010, and show you how to download and install it on your computer.
What's New in Vray 2.2 for 3ds Max 2010?
Vray 2.2 for 3ds Max 2010 introduces several new features and enhancements that make rendering faster, easier, and more realistic. Some of the highlights are:
VRayMultiSubTex: A texture that allows you to assign different colors or textures based on surface material IDs or object IDs. This is useful for creating variations of materials or objects without having to create multiple copies.
VRayCarPaint: A material that simulates realistic car paint with advanced metallic flake effects. You can control the size, shape, color, and distribution of the flakes, as well as the base coat, clear coat, and reflection layers.
VRayMetaSL: A material that can render MetaSL shaders directly in Vray. MetaSL is a shading language that can describe complex materials with procedural textures, patterns, and effects.
VRayExposureControl: A plugin that adjusts the exposure of perspective and regular camera viewports automatically based on the scene lighting. This helps you to preview your scene more accurately and adjust your lighting settings more easily.
VRayLightMeter: A helper that measures the lighting intensity at a given point in the scene. This can help you to optimize your lighting setup and achieve realistic illumination levels.
VRayLightSelect: A render element that isolates the direct contribution of selected lights in the scene. This can help you to fine-tune your lighting effects and composite them separately in post-production.
VRayStereoRig: A helper that defines the left and right cameras for stereo rendering. You can adjust the interocular distance, convergence distance, and parallax settings to create immersive stereo images.
VRayLensEffects: A render effect that adds realistic glow and glare effects to bright areas in the image. You can use filter maps to create custom shapes and colors for the lens flares.
VRayDistanceTex: A texture that measures the distance from a point to arbitrary polygonal objects in the scene. This can be used to create effects such as fog, depth of field, or color grading based on distance.
VRayDRBucket: A render element that shows which machine rendered a given bucket in distributed rendering mode. This can help you to troubleshoot any issues or errors that may occur during network rendering.
Tiled OpenEXR support: Vray now supports tiled mip-mapped OpenEXR files in VRayHDRI. This format allows you to load large high-resolution images faster and more efficiently. You can also use the img2tiledexr tool to convert your existing textures to tiled OpenEXR files.
Shade maps support: Vray now supports shade maps in the VRayStereoScopic helper. Shade maps are pre-rendered images that store shading information for each pixel. They can be used to speed up stereo rendering by reusing the shading calculations from one eye for the other eye.
Dispersion for refractions: Vray now supports dispersion effects for refractive materials such as glass or gemstones. Dispersion causes light to split into different wavelengths when passing through a transparent medium, creating colorful rainbow-like effects.
Lens distortion based on .vrlens files 061ffe29dd